Showdown Overview
Outplay the World
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Welcome to Apex Legends Season 26: Showdown! This major update brings revolutionary changes to the Outlands with new gameplay mechanics, enhanced ranked systems, and powerful new tools to dominate your opponents.
Major Highlights:
- Wildcard Mode: Experience chaos with Legend stacking, self-revive kits, and simplified loot
- Elite Weapons: Powerful weapon variants from Ballistic's personal stash
- Legend Amps: Game-changing passives that enhance your combat abilities
- Revolutionary Ranked: Drop Zones, Auras, and improved scoring systems
- Accolades System: Recognition for exceptional gameplay beyond just winning
- Nintendo Switch 2 Support: Enhanced performance with up to 60 FPS
Season 26 Details:
Wildcard Mode
Chaos Unleashed
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Wildcard Mode gameplay featuring chaos and unique mechanics
Wildcard mode throws the rulebook out the window with insane gameplay mechanics that will test your adaptability and skill. Check out our dedicated blog for all the cards you'll want to have in your hand before jumping in.
Key Features:
- Second Chance Revivals: Multiple opportunities to return to the fight
- Legend Stacking: Play as multiple copies of the same Legend
- Self Revive Drop Kit: Get back in the action without waiting for teammates
- Simplified Loot & Inventory: Streamlined looting experience
- Auto Looting: Automatic item collection for faster gameplay
- EVO Orbs: Special items that level up weapons, reduce respawn timers, and grant shield/Ult charge
EVO Orbs Functionality:
- Level up weapons instantly
- Reduce respawn timers for faster returns
- Grant a percentage of shield & Ult charge
- Kickstart health regen for immediate recovery
Mode Schedule:
Legend Changes
Caustic
BUFFED
Caustic's gas should be deadly enough to live up to the fantasy, but lately it's felt a little toothless. With the updates detailed below, Nox Gas has become something Caustics can trust to threaten or hold an area for a long time with windows that attackers can play around. Also, Caustic's new Field Research perk allows him to gain additional Legend Updates—making him the first to be able to get all four upgrades at once!
Passive: Field Research
- Gain additional Legend Updates—making him the first to be able to get all four upgrades at once!
- Enhanced research capabilities for better team support
Tactical: Nox Gas Trap
- Gas damage increased significantly for better area denial
- Gas duration extended for longer area control
- Improved area denial capabilities
- Better strategic positioning options
- Enhanced threat potential against enemies
Ultimate: Nox Gas Grenade
- Enhanced area control with improved coverage
- Improved damage over time for sustained pressure
- Better coordination with tactical abilities
Bangalore
BUFFED
With a whole new Legend Upgrade tree, Bangalore's been given tons of new flexibility. Among these new options, are new breaching mechanics that allow you to clear out entrenched enemies.
New Legend Upgrade Tree
- Complete overhaul of upgrade options for maximum flexibility
- Enhanced breaching mechanics for clearing entrenched enemies
- Improved tactical flexibility in various combat situations
- Better area control capabilities for team coordination
- Multiple upgrade paths to suit different playstyles
Tactical: Smoke Launcher
- Enhanced smoke deployment for better cover
- Improved breaching capabilities for aggressive play
- Better coordination with team movements
Ultimate: Rolling Thunder
- Improved area denial with better coverage
- Better strategic positioning for team fights
- Enhanced coordination with tactical abilities
Controller Class Updates
In addition to some Controller class updates, we've also taken a pass at two smokeshow Legends. Good to have you back in the meta, Gas Daddy and Bangydang.
General Controller Improvements
- Enhanced area control capabilities
- Improved defensive positioning
- Better strategic options for team play
Gameplay Additions
Elite Weapons
NEWElite Weapons take the firepower from Ballistic's personal stash and into your hands. These variants pack a punch and replace their typical counterparts for a limited-time.
RE-45: Burst
- Swaps to Energy ammo
- Comes with a spin-up mechanic
- Found on Energy Arsenals
Legend Amps
NEWLegend Amps are game-changing passives available in Unranked and Ranked BR matches. With five options to choose from, there's an optimal Amp that could sway things in your favor in any type of fight.
Key Features:
- Purple tier loot items
- Early game: Fairly uncommon with a higher chance to spawn in high tier loot locations
- After Bins Reset: All bins have a higher chance to spawn an Amp
- Five different options to choose from
Locked Hop-Ups
NEWLocked Hop-Ups means that the looting for these boosts are no more. Each weapon comes pre-equipped with its Hop-Up waiting to be activated and unlocked for the rest of the match.
Benefits:
- Streamlined looting: No more searching for specific Hop-Ups
- Guaranteed upgrades: Every weapon comes with its optimal Hop-Up
- Faster gameplay: Less time spent looting, more time fighting
Ranked Changes
Key Adjustments
UPDATEDKey adjustments have been made to better reflect your performance and risks. Entry costs, placement RP, and kill points have been tuned to create more room for performance-based variance and rewarding consistent well-rounded play.
Challenger Bonus
- If the killer's rank is 1 tier lower than the victim: KP +15% bonus
- If the gap is 2 tiers: +25% bonus
- If the gap is 3 tiers: +35% bonus
- If the gap is 4 tiers or more: +50% bonus
Entry Cost Adjustments
- Bronze: 10 RP (was 0 RP)
- Gold: 38RP (was 35 RP)
- Platinum: 48 RP (was 45 RP)
Kill Points Adjustment
- 1st: 20 RP (was 26 RP)
- 2nd: 18 RP (was 22 RP)
- 3rd: 16 RP (was 18 RP)
- 4th: 14 RP (was 16 RP)
- 5th: 12 RP (was 16 RP)
- 6th: 10 RP (was 16 RP)
- 7th: 10 RP (was 14 RP)
- 8th: 10 RP (was 14 RP)
- 9th: 8 RP (was 12 RP)
- 10th: 8 RP (was 12 RP)
- 11th-15th: 6 RP (was 10 RP)
- 16th-20th: 4 RP (was 10 RP)
Placement Points Adjustment
- 2nd Place: 100 RP (was 95 RP)
- 3rd Place: 75 RP (was 70 RP)
- 6th Place: 40 RP (was 30 RP)
Drop Zones
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Drop Zones system overview showing squad distribution across POIs
Drop Zones will start Ranked matches faster and fairer with squads automatically spread out across POIs. Before the match starts, you'll see a preview of your Drop Zone with a ping-able map for strategic co-ordination before locking in your Legends. Loot has been fairly distributed across POIs, so no Hot Zones here. Keep your head up, though. There's always the chance a neighboring squad will contest by skydiving in.
Key Features:
- Automatic squad distribution across POIs
- Pre-match preview of assigned Drop Zone
- Ping-able map for strategic coordination
- Fair loot distribution across POIs
- Contest warnings for neighboring squads
Drop Zones Details:
- Match start: squads are randomly assigned a POI
- Pre-Legend Select: players are presented with a map preview of Drop Zone
- After Legend Select: players deploy via squad Dropship to assigned zone with nearby enemy POIs marked for imminent threat
- During landing: added warning for incoming threats if an enemy squad invades Drop Zone
Dev Note: Ranked matches should allow you to get into the match before it's over—bad drops can ruin that and lose you RP. Drop Zones means that all players will land at relatively the same time and have a shot at survival without waiting for the Dropship to unload. Contested drops are still possible, but limited and manageable: no more will half the lobby drop on the same POI. You'll get the best chance at loot in your assigned Drop Zone, but efficient looting is still important in case enemies invade.
Auras
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Ranked Rewards and Auras system showcasing new cosmetic options
Introducing a brand new cosmetic option: Auras. When equipped, your Aura will be visible in the lobby, Legend selection, and during podium moments. In matches: during dives, emoting in 3rd-person, and it's visible for both of the engaged players when reviving or finishing. You can toggle your clout on/off in the Legend Locker.
Visibility:
- Lobby and Legend selection
- During dives
- When emoting in 3rd-person
- Visible for both players when reviving or finishing
Ascension Crest Aura
- Every player with access to Ranked will get the "Ascension Crest" Aura after logging-in after Showdown's launch
- Reactively reflects your Ranked Tier going forward
- Those still working on their Road to Ranked will be granted this Aura once Ranked is unlocked
- Toggle on/off in the Legend Locker
Heat Shields
DISABLEDHeat Shields are disabled in Ranked.
Dev Note: Stalling near the Ring and doing long out-of-Ring rotations will now be even riskier. You'll need to rely on good positioning in order to survive into the late game.
Accolades System
Recognition Beyond Winning
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Accolades System in action showing recognition for exceptional gameplay
Time to recognize players and their squadmates for all that they do during a match—not just winning. From pulling off tricky double kills to expertly blocking damage for your squad, Accolades highlight actions that often go unnoticed, uncelebrated, and untracked. They're designed to celebrate varying playstyles and skill, and can be earned in Unranked, Ranked, Wildcard, and Mixtape with each tracking separately.
Key Features:
- Multiple Playstyles: Designed to celebrate varying playstyles and skill
- Cross-Mode Support: Available in Unranked, Ranked, Wildcard, and Mixtape
- Separate Tracking: Each mode tracks separately
- Four Tiers: Each Accolade has up to four tiers for you to achieve
- XP Rewards: Earn XP as you progress through tiers
Display & Tracking:
- In-match Accolade unlocks shown above the kill feed
- Post-match summary shows earned Accolades
- Gladiator Card displays top three Accolades
- Full list and tracking under Account Progression
- Daily cap of 2200XP for Accolades
Account Progression Features:
- Complete List: View all available Accolades with descriptions and targets
- Season Tracking: See which Accolades you've earned this season
- Mode Breakdown: Track progress per mode (Unranked, Ranked, Wildcard, Mixtape)
- Achievement Count: See how many times you've hit each Accolade
Find the full list and your tracking under Account Progression, including descriptions, targets, and those you've earned this season, per mode, and how many times you've hit them.
Weapon Changes
Care Package Changes
- Peacekeeper returns to the floor
- Akimbo P2020 enters
Gold Weapon Rotation
EVO Harvesters
- EVO rewarded by Harvesters increased to 425 (was 350)
- Overhauled placement to guarantee spawns closer to the geo-center and away from POIs cores
- Spawn rate reduced to 8 or 9 depending on Map size (was 17-20)
Dev Note: EVO Harvesters haven't seen many adjustments, so it's time to shake things up. We're removing spawns at the edges of playable space and preventing them from the center of POIs. This could lead to unfair starts where some levelled up quickly by chance, while others were left behind. Now intentional strategic moves will be needed to access Harvesters.
Pistols
Akimbo P2020 (Care Package)
- Increased damage to 25 (was 24)
- Decreased reload time
- Improved hipfire accuracy
- Added Hop-Up: Kinetic Feeder
RE-45 Burst
- Added to floor loot
- Also found on Energy Arsenals
RE-45 Auto
- Removed from floor loot
Shotguns
EVA-8 Auto
- Damage per pellet increased to 7 (was 6)
- Reduced rate of fire
- Purple and Gold bolts now match other shotguns
Mozambique Shotgun
- Slightly tightened blast pattern
- Increased rate of fire in akimbo and single fire modes
- Increased rate of fire when using a white or blue shotgun bolt
Peacekeeper (Floor Loot)
- Increased magazine size to 6 (was 5)
- Increased choke time
- Widened blast pattern
- Increased rechamber time
- No longer deals headshot damage
Map Rotation
New Map: E-District Daytime
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E-District Daytime map overview with improved lighting and layout
Experience E-District like never before with a complete lighting overhaul and improved layout for better gameplay flow.
Major Changes:
- Lighting overhaul: now takes place during the day for better visibility
- Lotus: new rotation added for enhanced gameplay variety
- Added adjacent doorways to many shops for additional flow and escape routes
- Removed some buildings and clutter to improve readability and navigation
Gameplay Improvements:
- Better Visibility: Daytime lighting improves target acquisition and navigation
- Enhanced Flow: Additional doorways create more tactical options
- Improved Navigation: Reduced clutter makes the map easier to read
- New Rotations: Lotus area provides fresh gameplay opportunities
Unranked & Ranked
Mixtape (August 5-September 15, 2025)
Team Deathmatch
- Thunderdome
- Fragment
- Skull Town
Control
- Lava Siphon
- Barometer
- Production Yard
Gun Run
- Skull Town
- Thunderdome
- Zeus Station
Modes
Trios & Duos (August 5-September 15, 2025)
Standard battle royale modes with updated map rotations.
Wildcard (August 5-18, 2025)
- Second Chance Revivals
- Legend stacking possible
- Self Revive Drop Kit
- Simplified Loot & Inventory
- Auto Looting
- EVO Orbs
Wildcard (September 9-15, 2025)
Return to core Wildcard experience.
Bug Fixes
General Fixes
- Burst weapon firing sounds now stop if the weapon overheated due to Ballistic's Tac
- Fixed inconsistent behavior when picking up some weapon attachments
- Fixed intermittent issues when predicting aim punches from ring damage
- Firing Range: fixed a few bugs that allowed other players in the server to impact your game
- Replicator: can no longer craft on a side with an item printing
- Ring visual effects now consistently show up in Kings Canyon
- Storm Point's Northpad Tower drops sniper loot again
- Ziprails make a first person noise when attaching
Legend-Specific Fixes
Wattson
- Corrected the used weapon name for eliminations from electrified door
- Dropping Gold Helmet no longer removes effects of Energized Healer upgrade
- Double doors no longer have one door electrified if the other breaks
- Ultimate Conductor no longer gives Ult charge from self damage
- Ultimate Conductor gives burst Ult charge correctly
Bangalore
- Ult missile no longer destroyed if it hits Newcastle Tac
Quality of Life Improvements
General Improvements
- Bots: improvements to behavior
- Lifeline: updated Halo's enemy coloring to help differentiate against the ring
- Newcastle: Ult can now be targeted and placed over Alter's Tac portals
- Replicator: updated color and associated assets to blue (was purple)
- Vantage: scanning an enemy will no longer show shield information if enemy's eliminated
- Wattson: electrified doors no longer end if the fence placer dies or disconnects
Visual Updates
- Updates and tuning to some VFX, primarily on 1P Impact FX revolving around Armor and Flesh Impacts
- Armor: 90% less smoke, 40% less debris
- Flesh: less lingering blood with shorter lifespan, smaller blood size debris
Audio Improvements
- Reduced occlusion of roof footsteps for clarity and consistency
- Skydiving audio will be quieter in intended in certain situations
- Mic monitor in audio settings now displays for solo players in lobby
Graphics Improvements
- New tonemapping for a more natural appearance of highlights with very bright colors
- VFX: more consistent brightness regardless of in-game auto exposure, preventing extreme brightness in dark areas
System Updates
- Added report option for Wallhacking/Impossible Gamesense
- Based on your feedback and the Reddit AMA, the Wallhack report option is back!
Challenge Update
We've updated our challenge system to try and help you progress more consistently no matter which mode you choose. Most challenges that used to require specific modes or had dual targets now count across all modes, making it easier to play how you want and still finish your Battle Pass.
Key Changes:
- Cross-mode challenge progression
- Increased challenge targets for balance
- Progression boosts added to some modes
- Example: "Deal 10K damage as a Skirmisher or Assault Legend" gets a 2x progress modifier in BR
New Reward Flow
Based on your feedback around reward confusion, we've created a new summary to showcase your hard work and rewards without the plethora of pop-ups. You'll now be able to see each reward (including those occasionally granted silently), how it was earned, and additional details all at once—giving you more time to celebrate those Ws.
Nintendo Switch 2 Support
Apex Legends is now available to download on Nintendo Switch 2! Log into Apex Legends on your Nintendo Switch or Nintendo Switch 2 before September 16, 2025 to automatically receive the "P.A.T.H." Pathfinder skin!
Performance Features:
- Enjoy up to 60 FPS, depending on monitor/hardware capability and compatibility
- 1920x1080 docked, 1792x1008 undocked resolution
- Enhanced graphics and performance compared to original Switch
Installation Process:
- When you login, you'll be redirected to the eShop to download Apex Legends on Nintendo Switch 2
- You'll be able to delete "Apex Legends for Nintendo Switch" after you login to the updated version
- Requires EA account & all game updates
- Applicable platform account &/or subscription may be required
*Requires EA account & all game updates. Applicable platform account &/or subscription may be required. Only available on Nintendo Switch and Switch 2. Must log in to Apex Legends (available separately) by September 16, 2025 to claim. Limit 1 per account.